Tuesday, December 11, 2007

Quick update

I noticed that I haven't updated in awhile, so here's what's going on:

1) As far as the Kanon modeling is concerned a large chunk of Kanon's face was deleted and I'm remodeling it.

2) Gearing myself up to start mocking up a site for my portfolio so I can send that information out for internships.

3) Gotta get a job. www.subeta.org is looking for some artists, I'm thinking of sending them an application. :/

That's about it right now. Looking forward to the break.

Wednesday, November 28, 2007

Uh oh

Wow, time really crept up on me.

I guess I'm not the only one, because Kerre decided that having everybody model, unwrap, make textures for, skin, rig and animate TWO character by the end of NEXT WEEK (we started this whole thing LAST week... er.. well ok to be fair he told us what to expect at the beginning of the quarter, but he hadn't really covered any sort of character modeling techniques which kinda stinks) that we could have some options.

OPTION A:
Turn in the final as earlier assigned.

OPTION B:
He was just going to cover some more rigging/modeling stuff... but we have to participate.

Hey man... I can live with that. Big!Kanon's still just a floating head. I really want him to look awesome and I can't do that when I'm worrying about not only Big!'s modeling, texturing, skinning, rigging, and animating but Little!'s too.

That was really nice of Kerre.


Speaking of models, here's an update on Little!Kanon (since Big!Kanon's been getting most of the attention lately I spent some time on Little!Kanon.):
He now has legs and I'm working on the head. The body was box modeled and his head is being patch/spline modeled.

I'm debating whether I want his legs to sprout from the body or just rest up against it.


ALSO! I've got the flash game all finished. :D

It can be found on my deviantArt.com account.

http://kinabaki.deviantart.com/art/Kanon-and-the-Nightmares-v-2-71113426

Saturday, November 24, 2007

Face tweaking

He's got some ears, but they need to be cleaned up.

I also stretched the face, not so sure I like it.

The snout's giving me some trouble.




I contacted a woman in Australia about making a teddy bear Kanon, but I've yet to hear back from her. I also talked to Brittany about making a bear. She said it was do-able, but expensive. DX Sooo... I probably won't make one for a little while. ::sulk::

BUT! I found one at the store that was just 2 inches shy from being perfect (Kanon should be 14 inches tall and this one was 16) so I snagged him. I'm now looking up how to make tutus.

The cutest part, he came with a mini bear. SO maybe if I have some left over material I'll make that one a tutu too and I'll have big and little Kanon! :)

I'll hopefully make my own Kanon anyway, but if that doesn't fall through I'll always have this one to have sitting on my table during portfolio.

EDIT!:
I figured out what was going on with his ear. When I stretched out parts of his face I guess some verteci didn't get selected.

Here's a cleaner close up of his fixed ear:


He's been a real challenge so far. I've never really modeled anything like this, both in method and subject. The ears were something that gave me a lot of trouble, but I think they turned out alright. Next is his snout which has been a nightmare.

Monday, November 19, 2007

Model update

Here's some more progress on Kanon.

Big Kanon (high poly):

And Little Kanon (low poly):




I'm really tempted to go out and buy a pattern to make a real life "Little Kanon," I think he'd look really smart sitting on my table during portfolio.


Here are the model sheets:

Monday, November 12, 2007

Updates

Changed the name from "Anya and the Bear" to "Kanon and the Nightmares."

I also decided to change Anya's name to Anna.

I'm doing 3d models of Kanon for my character modeling and rigging class. We're suppose to make one high poly and one low poly model and then rig 'em. Sooo big!Kanon's my high poly while teddy!Kanon is the low. Here's the start of the 3d Model for big Kanon :

My first time meddling with planar/patch modeling. I'm having much more luck with it than I had ever dared to hope.

Still not sure how I want to model the tutu, I think that will be done with box modeling. The little Kanon will be done in separate pieces then those pieces will be put together or something. :B

Thursday, November 8, 2007

Art Blog

Hello blogspot.com!

I'm a GAD (Game Art & Design) student at The Illinois Institute of Art-Schaumburg.

This is a little blog to post some information on some of my personal and class projects.


Flash:
We needed to piddle around with a platform game, here's mine: http://kinabaki.deviantart.com/art/Sweet-Dreams-v-1-69354628

I'm thinking of polishing it up for my final.

Here's a concept sketch:
http://kinabaki.deviantart.com/art/Anya-and-the-Bear-69353927
The story is about a teddy bear (Kanon) who tries to protect his human (Anya) from the horrible nightmares she's having. Why is the bear so massive if he's just a teddy bear? Well... same reason Hobbs always appeared as a real tiger to Calvin and a stuffed one to the rest of the world.

I don't have any more recent images of my "In the Alley" animation, I did crank out some more concepts and a more solid storyboard for it though. I also talked to Hyde and he liked the idea. He wants me to put more attention and TLC into the environment though, "Make it like Ratatouille!"

Oi.